![]() While some of the graphics are at least decent, the sound effects fail to make any good impressions, outside a few memorable soundtrack cuts. this +5 thundering heavy mace lands a hit, it gives the target vulnerability to sound. Nasty clipping problems further mar the game. Disfigured Angel, Glaive, This weapon is a +5 adamantine glaive. If you've seen one skeleton with a sword, you've seen 'em all. Your character is woefully nondescript, though, and the monsters look utterly forgettable. Shade doesn't boast a cutting-edge graphics engine, but some of the textures and foliage can be reasonably attractive. At least some of the level graphics look decent. You'll often be asking yourself, "Haven't I seen this hallway with the cobwebs and torches ten times before?" There's just nothing in Shade to awe or surprise you or make you want to press on to see what's around the corner. The levels they inhabit are equally uninspired do we really need another lame version of Egyptian pyramids? They're repetitive, too. None of them are even remotely interesting or frightening. ![]() The monsters, who appear with pathetic predictability every time you grab an important item, are mostly lame variations on zombies, skeletons, spiders, and the like. Distributor: Red Ant Classification: M15+ Review Date: March 2005.
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